crystal.window.set_native_height
Sets the game’s native-height (in pixels) from which it can be upscaled. This is the height of your game viewport when drawn at zoom 1x.
Note that there is no set_native_width function. The viewport width is determined according to the window aspect ratio and the aspect ratio limits.
The default native height is 600 pixels.
Usage
crystal.window.set_native_height(height)
Arguments
| Name | Type | Description |
|---|---|---|
height | number | Native height in pixels. |
Examples
crystal.window.set_native_height(480);