crystal.window.set_scaling_mode
Sets how the game draws at resolutions larger than its native size.
The default scaling mode is "crop_or_squish".
Usage
crystal.window.set_scaling_mode(mode)
Arguments
| Name | Type | Description |
|---|---|---|
mode | ScalingMode | Scaling mode to use. |
Examples
crystal.window.set_scaling_mode("none");
crystal.window.set_scaling_mode("pixel_perfect");
crystal.window.set_scaling_mode("crop_or_squish");