crystal.tool.add

Defines a new tool.

Usage

crystal.tool.add(tool)

Arguments

Name Type Description
tool Tool Instance of the tool to add.

Usage

crystal.tool.add(tool, options)

Arguments

Name Type Description
tool Tool Instance of the tool to add.
options table Additional options specifying behavior of the tool.

The options table supports the following values:

Name Type Default Description
keybind love.KeyConstant nil Associates a keybind with this tool. Pressing this key will toggle visibility of the tool.
hide_command string nil Automatically registers a console command to hide this tool.
name string Class name of the tool (tool:class_name()) A name used to identify this tool when calling other crystal.tool.* functions.
show_command string nil Automatically registers a console command to show this tool.

Examples

local MyTool = Class("MyTool", crystal.Tool);

MyTool.draw = function()
  love.graphics.rectangle("fill", 20, 50, 60, 120);
end

crystal.tool.add(MyTool:new());

crystal.tool.show("MyTool");
local MyTool = Class("MyTool", crystal.Tool);

MyTool.draw = function()
  love.graphics.rectangle("fill", 20, 50, 60, 120);
end

crystal.tool.add(MyTool:new(), {
  name = "my-favorite-tool",
  show_command = "ShowMyTool",
  hide_command = "HideMyTool",
});

crystal.cmd.run("ShowMyTool");

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