Returns whether any input mapped to a specific action is currently being pressed.
Usage
crystal.input.is_action_down(player_index, action)
Arguments
| Name | Type | Description |
player_index | number | Number identifying a player. |
action | string | Action whose current state to check. |
Returns
| Name | Type | Description |
down | boolean | True if an input mapped to this action is being pressed, false otherwise. |
Examples
crystal.input.set_bindings(1, { space = { "jump" } });
print(crystal.input.is_action_active("jump")); -- Prints "false"