crystal.input.assign_mouse

Assigns the mouse to a player. Mouse clicks will be tracked by this player’s InputPlayer.

If the mouse was already assigned to a different player, this method unassigns it from them.

In addition, this method puts all inputs for the affected player in a released state.

Usage

crystal.input.assign_mouse(player_index)

Arguments

Name Type Description
player_index number Number identifying a player.

Examples

crystal.input.assign_mouse(2);
assert(crystal.input.mouse_player() == 2);

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