crystal.input.current_mouse_target

Advanced

Returns the mouse target the mouse pointer is currently on top of.

This function should rarely be needed, as Crystal UI elements and mouse areas offer higher level constructs to implement mouse interactions.

Usage

crystal.input.current_mouse_target()

Returns

Name Type Description
recipient table | nil A recipient table that was previously registered via add_mouse_target. nil if the mouse is not currently on top of a mouse target.

Examples

This example defines a scene with an interactive mouse object in the top left of the game window.

local Scene = Class("MyScene", crystal.Scene);

Scene.init = function(self)
  self.clickable_box = { name = "Cardboard box" };
end

Scene.update = function(self)
  local under_mouse = crystal.input.current_mouse_target();
  if under_mouse then
    print(under_mouse.name); -- Prints "Cardboard box" while the mouse is within the top left of the game window
  end
end

Scene.draw = function(self)
  crystal.input.add_mouse_target(self.clickable_box, 0, 100, 0, 100);
end

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