crystal.input.mouse_player
Returns the player index of the player using the mouse. This is player 1 by default, and can be changed by calling assign_mouse.
Usage
crystal.input.mouse_player()
Returns
| Name | Type | Description |
|---|---|---|
player_index | number | Numeric identifier representing the player who is using the mouse. |
Examples
crystal.input.assign_mouse(2);
assert(crystal.input.mouse_player() == 2);