crystal.input.unassign_gamepad
Unassigns a player’s current gamepad. Gamepad button presses will no longer be tracked by this player’s InputPlayer.
In addition:
- This method puts all inputs for the affected player in a released state.
- If the player’s input method was
gamepad, it is set tonil.
This method has no effect if the player had no assigned gamepad.
Usage
crystal.input.unassign_gamepad(player_index)
Arguments
| Name | Type | Description |
|---|---|---|
player_index | number | Number identifying a player. |
Examples
local player_index = 1;
crystal.input.unassign_gamepad(player_index);