crystal.window.viewport_size

Returns the width and height at which the game is being rendered (before upscaling).

The viewport height is always equal to the game’s native_height.

Usage

crystal.window.viewport_size()

Returns

Name Type Description
width number Width of the viewport in pixels.
height number Height of the viewport in pixels.

Examples

crystal.window.set_native_height(240);
crystal.window.set_aspect_ratio_limits(3/2, 3/2);
print(crystal.window.viewport_size()); -- Prints 360, 240

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