crystal.window.viewport_scale
Returns the scaling factor applied to the game viewport within draw.
Usage
crystal.window.viewport_scale()
Returns
| Name | Type | Description |
|---|---|---|
scale | number | Scaling factor applied when upscaling the game. |
Examples
crystal.window.draw(function()
local scale = crystal.window.viewport_scale();
love.graphics.setPointSize(scale * 4);
love.graphics.points(100, 100);
end);