crystal.window.set_safe_area
Sets how much of the game can be cropped to preserve pixel-perfect scaling. This value is only used in combination with the crop_or_squish scaling_mode.
For example, setting the safe area to 0.95 allows up to 2.5% of the screen to get cropped on each side.
The default value is 0.9.
Usage
crystal.window.set_safe_area(safe_area)
Arguments
| Name | Type | Description |
|---|---|---|
set_safe_area | number | Proportion of the game viewport that must remain visible. |
Examples
crystal.window.set_safe_area(0.95);