Scene:update
Called every frame from love.update.
Usage
scene:update(delta_time)
Arguments
| Name | Type | Description |
|---|---|---|
delta_time | number | Time elapsed, in seconds. |
Examples
local MyScene = Class("MyScene", crystal.Scene);
MyScene.init = function(self)
self.time_elapsed = 0;
end
MyScene.update = function(self, delta_time)
self.time_elapsed = self.time_elapsed + delta_time;
print(self.time_elapsed);
end