Scene:update

Called every frame from love.update.

Usage

scene:update(delta_time)

Arguments

Name Type Description
delta_time number Time elapsed, in seconds.

Examples

local MyScene = Class("MyScene", crystal.Scene);

MyScene.init = function(self)
  self.time_elapsed = 0;
end

MyScene.update = function(self, delta_time)
  self.time_elapsed = self.time_elapsed + delta_time;
  print(self.time_elapsed);
end

This site uses Just the Docs, a documentation theme for Jekyll.