Scene:mouse_moved

Called from love.mousemoved.

Usage

scene:mouse_moved(x, y, dx, dy, is_touch)

Arguments

Name Type Description
x number The mouse position on the x-axis.
y number The mouse position on the y-axis.
dx number The amount moved along the x-axis since the last time love.mousemoved was called.
dy number The amount moved along the y-axis since the last time love.mousemoved was called.
is_touch number True if the mouse move originated from a touchscreen touch-press.

Examples

local MyScene = Class("MyScene", crystal.Scene);

MyScene.mouse_moved = function(self, x, y, dx, dy, is_touch)
  print(x, y);
end

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