Scene:key_released
Called from love.keyreleased.
Usage
scene:key_released(key, scan_code)
Arguments
| Name | Type | Description |
|---|---|---|
key | love.KeyConstant | Character of the released key. |
scan_code | love.KeyConstant | The scancode representing the released key. |
Examples
local MyScene = Class("MyScene", crystal.Scene);
MyScene.key_released = function(self, key, scan_code)
print(key);
end