Scene:key_pressed

Called from love.keypressed.

Usage

scene:key_pressed(key, scan_code, is_repeat)

Arguments

Name Type Description
key love.KeyConstant Character of the pressed key.
scan_code love.KeyConstant The scancode representing the pressed key.
is_repeat boolean Whether this keypress event is a repeat. The delay between key repeats depends on the user’s system settings.

Examples

local MyScene = Class("MyScene", crystal.Scene);

MyScene.key_pressed = function(self, key, scan_code, is_repeat)
  print(key);
end

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