Scene:gamepad_released

Called from love.gamepadreleased.

Usage

scene:gamepad_released(joystick, button)

Arguments

Name Type Description
joystick love.Joystick Joystick where a button was released.
button love.GamepadButton Button that was released

Examples

local MyScene = Class("MyScene", crystal.Scene);

MyScene.gamepad_released = function(self, joystick, button)
  print(button);
end

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