Scene:gamepad_pressed
Called from love.gamepadpressed.
Usage
scene:gamepad_pressed(joystick, button)
Arguments
| Name | Type | Description |
|---|---|---|
joystick | love.Joystick | Joystick where a button was pressed. |
button | love.GamepadButton | Button that was pressed. |
Examples
local MyScene = Class("MyScene", crystal.Scene);
MyScene.gamepad_pressed = function(self, joystick, button)
print(button);
end