Sensor:disable_sensor

Prevents this sensor from being activated.

Usage

sensor:disable_sensor()

Examples

local ecs = crystal.ECS:new();
ecs:add_system(crystal.PhysicsSystem);

local pressure_plate = ecs:spawn(crystal.Entity);
pressure_plate:add_component(crystal.Body);
pressure_plate:add_component(crystal.Sensor, love.physics.newCircleShape(4));
pressure_plate:set_categories("triggers");
pressure_plate:enable_activation_by("players");

pressure_plate.set_pressure_plate_enabled = function(self, enabled)
  if enabled then
    self:disable_sensor();
  else
    self:enable_sensor();
  end
end

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