Sensor:disable_activation_by_everything
Prevents this sensor from being activated by colliders or sensors of any category.
Usage
sensor:disable_activation_by_everything()
Examples
local ecs = crystal.ECS:new();
ecs:add_system(crystal.PhysicsSystem);
local pressure_plate = ecs:spawn(crystal.Entity);
pressure_plate:add_component(crystal.Body);
pressure_plate:add_component(crystal.Sensor, love.physics.newCircleShape(4));
pressure_plate:set_categories("triggers");
pressure_plate:enable_activation_by("characters");
pressure_plate:disable_activation_by_everything(); -- Can no longer be activated by "characters"