Sensor:disable_activation_by
Prevents this sensor from being activated by colliders or sensors of specific categories.
Usage
sensor:disable_activation_by(...)
Arguments
| Name | Type | Description |
|---|---|---|
... | string | Physics categories that should not interact with this sensor. |
Examples
local ecs = crystal.ECS:new();
ecs:add_system(crystal.PhysicsSystem);
local pressure_plate = ecs:spawn(crystal.Entity);
pressure_plate:add_component(crystal.Body);
pressure_plate:add_component(crystal.Sensor, love.physics.newCircleShape(4));
pressure_plate:set_categories("triggers");
pressure_plate:enable_activation_by("characters");
pressure_plate:disable_activation_by("monsters", "npc");