Movement:is_movement_enabled

Returns whether this movement component is currently enabled.

Usage

movement:is_movement_enabled()

Returns

Name Type Description
enabled boolean True if movement is currently enabled, false otherwise.

Examples

local ecs = crystal.ECS:new();
ecs:add_system(crystal.PhysicsSystem);

local entity = ecs:spawn(crystal.Entity);
entity:add_component(crystal.Body);
entity:add_component(crystal.Movement);
print(entity:is_movement_enabled()); -- Prints "True"
entity:disable_movement();
print(entity:is_movement_enabled()); -- Prints "False"

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