Collider:shape

Returns the shape of this collider.

Usage

collider:shape()

Returns

Name Type Description
shape love.Shape Shape of this collider.

Examples

local ecs = crystal.ECS:new();
ecs:add_system(crystal.PhysicsSystem);

local hero = ecs:spawn(crystal.Entity);
hero:add_component(crystal.Body);
hero:add_component(crystal.Collider, love.physics.newCircleShape(4));
print(hero:shape():getRadius()); -- Prints "4"

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