Collider:set_restitution

Sets the restitution coefficient of this collider.

Usage

collider:set_restitution(restitution)

Arguments

Name Type Description
restitution number Restitution coefficient.

Examples

local ecs = crystal.ECS:new();
ecs:add_system(crystal.PhysicsSystem);

local hero = ecs:spawn(crystal.Entity);
hero:add_component(crystal.Body);
hero:add_component(crystal.Collider, love.physics.newCircleShape(4));
hero:set_restitution(0.1);

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