Collider:disable_collision_with_everything
Prevents this collider from colliding with colliders or sensors of any category.
Usage
collider:disable_collision_with_everything()
Examples
local ecs = crystal.ECS:new();
ecs:add_system(crystal.PhysicsSystem);
local monster = ecs:spawn(crystal.Entity);
monster:add_component(crystal.Body);
monster:add_component(crystal.Collider, love.physics.newCircleShape(4));
monster:set_categories("characters");
monster:enable_collision_with("level", "characters");
monster:disable_collision_with_everything(); -- No longer collides with "level" or "characters"