Body:set_position

Sets this entity’s position.

Usage

body:set_position(x, y)

Arguments

Name Type Description
x number x component of the position.
y number y component of the position.

Examples

local ecs = crystal.ECS:new();
ecs:add_system(crystal.PhysicsSystem);

local hero = ecs:spawn(crystal.Entity);
hero:add_component(crystal.Body);
hero:set_position(50, 60);
local x, y = hero:position();
print(x); -- Prints "50"
print(y); -- Prints "60"

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