Body:rotation

Returns this entity’s rotation. A rotation of 0 indicates an entity facing right. Positive values indicate clockwise rotation.

Usage

body:rotation()

Returns

Name Type Description
rotation number Rotation in radians.

Examples

local ecs = crystal.ECS:new();
ecs:add_system(crystal.PhysicsSystem);

local hero = ecs:spawn(crystal.Entity);
hero:add_component(crystal.Body);
hero:set_rotation(math.pi);
print(hero:rotation()); -- Prints "3.1415..."

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