Body:distance_squared_to

Returns the distance squared between this entity and a specific location.

Distances squared are faster to compute than actual distances. This is useful when you want to compare distances but do not need their actual values.

Usage

body:distance_squared_to(x, y)

Arguments

Name Type Description
x number x component of the location.
y number y component of the location.

Returns

Name Type Description
distance_squared number Distance squared to the specified location.

Examples

local ecs = crystal.ECS:new();
ecs:add_system(crystal.PhysicsSystem);

local hero = ecs:spawn(crystal.Entity);
hero:add_component(crystal.Body);
hero:set_position(0, 0);

print(hero:distance_squared_to(10, 0)); -- Prints "100"

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