crystal.log
Utility functions to emit log messages. Messages appear in both the console attached to the process and in a log file. Log files are located under the game’s save directory (as determined by LÖVE), inside a directory named logs. Log files are named based on the timestamp they were created at.
Functions
| Name | Description |
|---|---|
| crystal.log.debug | Emits a log message with the debug verbosity. |
| crystal.log.error | Emits a log message with the error verbosity. |
| crystal.log.fatal | Emits a log message with the fatal verbosity. |
| crystal.log.info | Emits a log message with the info verbosity. |
| crystal.log.set_verbosity | Sets the verbosity cutoff below which log messages are ignored. |
| crystal.log.warning | Emits a log message with the warning verbosity. |
Enums
| Name | Description |
|---|---|
| Verbosity | Verbosity level of a log message. |