MouseArea:on_mouse_released
Called when a mouse button is released within this component.
Usage
mouse_area.on_mouse_released = function(self, player_index, button)
-- your code here
end
Arguments
| Name | Type | Description |
|---|---|---|
player_index | number | Number identifying a player. |
button | number | The button index that was released. 1 is the primary mouse button, 2 is the secondary mouse button and 3 is the middle button. Further buttons are mouse dependent. |
Examples
local ecs = crystal.ECS:new();
local input_system = ecs:add_system(crystal.InputSystem);
local draw_system = ecs:add_system(crystal.DrawSystem);
local entity = ecs:spawn(crystal.Entity);
local mouse_area = entity:add_component(crystal.MouseArea, love.physics.newCircleShape(10));
mouse_area.on_mouse_pressed = function(self, player_index, button)
print("Button " .. button .. " pressed");
end
mouse_area.on_mouse_released = function(self, player_index, button)
print("Button " .. button .. " released");
end