MouseArea:mouse_area_shape

Returns the shape of the surface that responds to the mouse.

Usage

mouse_area:mouse_area_shape()

Returns

Name Type Description
shape love.Shape Shape of the interactive area.

Examples

local entity = ecs:spawn(crystal.Entity);
entity:add_component(crystal.MouseArea, love.physics.newCircleShape(10));
print(entity:mouse_area_shape():getRadius()); -- Prints "10"

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