MouseArea:is_mouse_over
Returns whether this component currently is the mouse target.
Usage
mouse_area:is_mouse_over()
Returns
| Name | Type | Description |
|---|---|---|
is_over | boolean | True if this element is the current mouse target, false otherwise. |
Examples
local ecs = crystal.ECS:new();
local input_system = ecs:add_system(crystal.InputSystem);
local draw_system = ecs:add_system(crystal.DrawSystem);
local entity = ecs:spawn(crystal.Entity);
local mouse_area = entity:add_component(crystal.MouseArea, love.physics.newCircleShape(10));
mouse_area.on_mouse_over = function(self, player_index)
print(self:is_mouse_over()); -- Prints "true"
end
mouse_area.on_mouse_out = function(self, player_index)
print(self:is_mouse_over()); -- Prints "false"
end