crystal.input.gamepad_id
Returns the gamepad assigned to the specified player, if any.
Usage
crystal.input.gamepad_id(player_index)
Arguments
| Name | Type | Description |
|---|---|---|
player_index | number | Number identifying a player. |
Returns
| Name | Type | Description |
|---|---|---|
gamepad_id | number | Gamepad assigned to this player, if any. |
Examples
crystal.input.assign_gamepad(1, 5);
print(crystal.input.gamepad_id(1)); -- Prints "5"