crystal.input.bindings
Returns a table describing which actions are bound to which inputs for the specified player.
Usage
crystal.input.bindings(player_index)
Arguments
| Name | Type | Description |
|---|---|---|
player_index | number | Number identifying a player. |
Returns
| Name | Type | Description |
|---|---|---|
bindings | table | Lists of actions bound to each input. |
This table has the same structure as the argument to set_bindings.
Examples
crystal.input.set_bindings(1, {
space = { "jump" },
x = { "attack" },
});
crystal.input.set_bindings(crystal.input.bindings(1)); -- noop