WorldWidget:set_widget
Sets the widget managed by this component.
Usage
world_widget:set_widget(widget)
Arguments
| Name | Type | Description |
|---|---|---|
widget | Widget | Widget to manage and draw. |
Examples
local ecs = crystal.ECS:new();
local entity = ecs:spawn(crystal.Entity);
entity:add_component(crystal.WorldWidget);
entity:set_widget(crystal.Widget:new());