Sprite:set_texture
Sets the love.Texture drawn by this component.
Usage
sprite:set_texture(texture)
Arguments
| Name | Type | Description |
|---|---|---|
texture | love.Texture | The texture to draw. |
Examples
local ecs = crystal.ECS:new();
local entity = ecs:spawn(crystal.Entity);
entity:add_component(crystal.Sprite);
entity:set_texture(crystal.assets.get("assets/strawberry.png"));