Sprite:set_texture

Sets the love.Texture drawn by this component.

Usage

sprite:set_texture(texture)

Arguments

Name Type Description
texture love.Texture The texture to draw.

Examples

local ecs = crystal.ECS:new();
local entity = ecs:spawn(crystal.Entity);
entity:add_component(crystal.Sprite);
entity:set_texture(crystal.assets.get("assets/strawberry.png"));

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