crystal.const

While iterating on a feature, it is convenient to rapidly adjust constants and see how it changes the end result. This is especially true when working on particle effects or fine tuning gameplay mechanics.

This module exposes a way to define and adjust such constants. Values can be adjusted programmatically or via the console.

Functions

Name Description
crystal.const.define Defines a new constant.
crystal.const.get Reads the value of a constant.
crystal.const.set In development builds only, sets the value of a constant.

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