crystal.assets.unload_all
Unloads all game assets. This makes Crystal drop its references to every asset it has loaded.
Usage
crystal.assets.unload_all()
Examples
crystal.assets.load("assets/forest/");
crystal.assets.load("assets/mountain/");
print(crystal.assets.is_loaded("assets/forest/tree.png")); -- Prints "true"
print(crystal.assets.is_loaded("assets/mountain/snow.png")); -- Prints "true"
crystal.assets.unload_all();
print(crystal.assets.is_loaded("assets/forest/tree.png")); -- Prints "false"
print(crystal.assets.is_loaded("assets/mountain/snow.png")); -- Prints "false"