crystal.assets.get
Returns a reference to a game asset.
Assets should be loaded via crystal.assets.load before being accessed with this method. Calling this method to access an asset that has yet to loaded will load it from disk under the "unplanned" context.
Usage
crystal.assets.get(path)
Arguments
| Name | Type | Description |
|---|---|---|
path | string | Filesystem path to the asset on disk, relative to main.lua. |
Returns
| Name | Type | Description |
|---|---|---|
asset | any | Reference to the asset in memory. |
Examples
local sword_image = crystal.assets.get("sword_image.png");
local hero_spritesheet = crystal.assets.get("hero.json");